版权声明:原创不易,本文禁止抄袭、转载,侵权必究!

 

一、开发环境

开发环境 :Windows10    Python3.6.4

第三方库 :Pygame1.9.6

IDE       :PyCharm/Sublime Text

 


 

 二、功能模块

素材模块

游戏图片素材:

 

BGM及音效素材:

 

字体素材:

 

源码模块

子弹模块:

普通子弹部分源码:

def __init__(self, position):
    super().__init__()
    self.image = pygame.image.load("images/bullet1.png").convert_alpha()
    self.rect = self.image.get_rect()
    self.rect.left, self.rect.top = position
    self.speed = 12
    self.active = False
    self.mask = pygame.mask.from_surface(self.image)

def move(self):
    self.rect.top -= self.speed
    if self.rect.top < 0:
        self.active = False

 

超级子弹部分源码:

def __init__(self, position):
    super().__init__()
    self.image = pygame.image.load("images/bullet2.png").convert_alpha()
    self.rect = self.image.get_rect()
    self.rect.left, self.rect.top = position
    self.speed = 18
    self.active = False
    self.mask = pygame.mask.from_surface(self.image)

def move(self):
    self.rect.top -= self.speed
    if self.rect.top < 0:
        self.active = False

 

敌机子弹部分源码:

def __init__(self, speed, position):
    super().__init__()
    self.image = pygame.image.load("images/bullet1.png").convert_alpha()
    self.rect = self.image.get_rect()
    self.rect.left, self.rect.top = position
    self.speed = speed
    self.active = False
    self.mask = pygame.mask.from_surface(self.image)

 

敌机模块:

小型敌机部分源码:

class SmallEnemy(Enemy):
    def __init__(self, bg_size):
        super().__init__("images/enemy1.png", 2, bg_size)
        # 小型敌机毁灭图片切换
        self.destroy_images = []
        self.destroy_images.extend([pygame.image.load("images/enemy1_down1.png").convert_alpha(),
                                    pygame.image.load("images/enemy1_down2.png").convert_alpha(),
                                    pygame.image.load("images/enemy1_down3.png").convert_alpha(),
                                    pygame.image.load("images/enemy1_down4.png").convert_alpha()])
        # 设置敌机原始位置
        self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-5 * self.height, 0)
        # 表明敌机目前的状态(为True表明敌机生存,反之为碰撞时毁灭,之后播放毁灭画面,重新调用reset方法,将敌机设置到初始位置)
        self.active = True
        # 返回英雄除了空白区域的部分
        self.mask = pygame.mask.from_surface(self.image)

 

中型敌机部分源码:

class MidEnemy(Enemy):
    # 中型敌机打击次数
    energy = 8

    def __init__(self, bg_size):
        super().__init__("images/enemy2.png", 1, bg_size)
        # 中型敌机毁灭图片切换
        self.destroy_images = []
        self.destroy_images.extend([pygame.image.load("images/enemy2_down1.png").convert_alpha(),
                                    pygame.image.load("images/enemy2_down2.png").convert_alpha(),
                                    pygame.image.load("images/enemy2_down3.png").convert_alpha(),
                                    pygame.image.load("images/enemy2_down4.png").convert_alpha()])
        # 子弹打击时效果图片
        self.image_hit = pygame.image.load("images/enemy2_hit.png").convert_alpha()
        # 设置敌机原始位置
        # self.width, self.height = bg_size[0], bg_size[1]
        self.rect.left, self.rect.top = randint(0, self.width - self.rect.width), randint(-10 * self.height,
                                                                                          -self.height)
        self.active = True
        # 返回英雄除了空白区域的部分
        self.mask = pygame.mask.from_surface(self.image)
        # 击打次数属性
        self.energy = MidEnemy.energy
        # 是否击中属性
        self.hit = False

 

 我方战机模块部分源码:

class MyPlane(pygame.sprite.Sprite):

    def __init__(self, bg_size):
        super().__init__()
        # 获取英雄图片(两幅图片实现动态效果)
        self.image1 = pygame.image.load("images/me1.png").convert_alpha()
        self.image2 = pygame.image.load("images/me2.png").convert_alpha()
        # 英雄毁灭图片切换
        self.destroy_images = []
        self.destroy_images.extend([pygame.image.load("images/me_destroy_1.png").convert_alpha(),
                                    pygame.image.load("images/me_destroy_2.png").convert_alpha(),
                                    pygame.image.load("images/me_destroy_3.png").convert_alpha(),
                                    pygame.image.load("images/me_destroy_4.png").convert_alpha()])
        # 获取英雄大小,宽度和高度
        self.rect = self.image1.get_rect()
        # 设置英雄位置
        self.width, self.height = bg_size[0], bg_size[1]
        self.rect.left, self.rect.top = (self.width - self.rect.width) // 2, self.height - self.rect.height - 60
        # 设置英雄速度
        self.speed = 10
        # 设置英雄生存状态
        self.active = True
        # 设置飞机无敌
        self.invincible = False
        # 返回英雄除了空白区域的部分
        self.mask = pygame.mask.from_surface(self.image1)

 

技能模块部分源码:

class BulletSupply(pygame.sprite.Sprite):
    def __init__(self, bgsize):
        super().__init__()
        self.image = pygame.image.load("images/bullet_supply.png").convert_alpha()
        self.rect = self.image.get_rect()
        self.width, self.height = bgsize[0], bgsize[1]
        self.rect.left, self.rect.bottom = randint(0, self.width - self.rect.width), -100
        self.speed = 5
        self.active = False
        self.mask = pygame.mask.from_surface(self.image)

    def move(self):
        if self.rect.top < self.height:
            self.rect.top += self.speed
        else:
            self.active = False

    def reset(self):
        self.active = True
        self.rect.left, self.rect.bottom = randint(0, self.width - self.rect.width), -100

 

主模块

游戏初始化部分源码:

def __init__(self):
    # 1.变量定义
    self.__variate__define()
    # 2.pygame和音乐初始化
    pygame.init()
    pygame.mixer.init()
    # 3.创建游戏窗口
    self.screen = pygame.display.set_mode(self.bg_size)
    pygame.display.set_caption("飞机大战")
    # 4.获取背景图片
    self.background = pygame.image.load("images/background.png").convert()
    # 5.创建游戏时钟
    self.clock = pygame.time.Clock()
    # 6.载入音乐模块
    pygame.mixer.music.load("sound/game_music.ogg")
    pygame.mixer.music.set_volume(0.2)  # 设置音量
    self.bullet_sound = pygame.mixer.Sound("sound/bullet.wav")
    self.bullet_sound.set_volume(0.2)
    self.bomb_sound = pygame.mixer.Sound("sound/use_bomb.wav")
    self.bomb_sound.set_volume(0.2)

 

控制英雄飞机:

def __keypress_hanlder(self):
    """检测用户的键盘操作,控制英雄飞机"""
    key_pressed = pygame.key.get_pressed()
    if key_pressed[K_w] or key_pressed[K_UP]:
        self.hero.moveUp()
    if key_pressed[K_s] or key_pressed[K_DOWN]:
        self.hero.moveDown()
    if key_pressed[K_a] or key_pressed[K_LEFT]:
        self.hero.moveLeft()
    if key_pressed[K_d] or key_pressed[K_RIGHT]:
        self.hero.moveRight()

 

创建敌机源码:

def add_small_enemy(self, group1, group2, num):
    """创建小型敌机对象,num为对象个数,将其添加到精灵组中"""
    for i in range(num):
        e1 = enemy_plane.SmallEnemy(self.bg_size)
        group1.add(e1)
        group2.add(e1)

def add_mid_enemy(self, group1, group2, num):
    """创建中型敌机对象"""
    for i in range(num):
        e1 = enemy_plane.MidEnemy(self.bg_size)
        group1.add(e1)
        group2.add(e1)

def add_big_enemy(self, group1, group2, num):
    """创建大型敌机对象"""
    for i in range(num):
        e1 = enemy_plane.BigEnemy(self.bg_size)
        group1.add(e1)
        group2.add(e1)

 

子弹生成部分源码:

def __create_bullet(self):
    # 生成普通子弹
    self.bullet1 = []
    self.bullet1_index = 0
    self.BULLET_NUM = 4
    for i in range(self.BULLET_NUM):
        self.bullet1.append(bullet.Bullet1(self.hero.rect.midtop))

 

定义游戏难度部分源码:

def __create_start_image(self):
        # 定义难度属性
        self.easy = True
        self.common = False
        self.difficult = False
        # 飞机大战主题
        self.start = False
        self.theme_font = pygame.font.Font("font/font.ttf", 50)
        self.theme_text = self.theme_font.render("Plane   War", True, self.WHILE)
        self.theme_text_rect = self.theme_text.get_rect()
        self.theme_text_rect.left, self.theme_text_rect.top = (120, 40)
        # 游戏开始字体
        self.start_font = pygame.font.Font("font/font.ttf", 40)
        self.start_text = self.start_font.render("Start Game", True, self.WHILE)
        self.start_text_rect = self.start_text.get_rect()
        self.start_text_rect.left, self.start_text_rect.top = (150, 200)
        # 简单字体
        self.easy_font = pygame.font.Font("font/font.ttf", 40)
        self.easy_text = self.easy_font.render("easy", True,  self.BLACK)
        self.easy_text_rect = self.easy_text.get_rect()
        self.easy_text_rect.left, self.easy_text_rect.top = (200, 400)
        # 一般字体
        self.common_font = pygame.font.Font("font/font.ttf", 40)
        self.common_text = self.common_font.render("common", True,  self.WHILE)
        self.common_text_rect = self.common_text.get_rect()
        self.common_text_rect.left, self.common_text_rect.top = (180, 450)
        # 困难字体
        self.difficult_font = pygame.font.Font("font/font.ttf", 40)
        self.difficult_text = self.difficult_font.render("difficult", True, self.WHILE)
        self.difficult_text_rect = self.difficult_text.get_rect()
        self.difficult_text_rect.left, self.difficult_text_rect.top = (180, 510)

 


 

三、游戏效果

游戏开始效果:

 

游戏战斗效果:

 

游戏结束效果:

 

游戏UI界面优化:可以使用游戏引擎pygame-menu进行优化

课后作业:游戏动态地图实现

 


 

四、完整源码下载

关注我的原创公众号【小鸿星空科技】,回复【飞机大战】关键词获取完整源码及素材!

 


 

五、作者Info

Author:南柯树下,Goal:让编程更有趣!

原创微信公众号:『小鸿星空科技』,专注于算法、爬虫,网站,游戏开发,数据分析、自然语言处理,AI等,期待你的关注,让我们一起成长、一起Coding!

版权声明:本文禁止抄袭、转载 ,侵权必究!

 

——  ——  ——  ——  —  END  ——  ——  ——  ——  ———— 

         欢迎扫码关注我的公众号

          小鸿星空科技

       

 

内容来源于网络如有侵权请私信删除

文章来源: 博客园

原文链接: https://www.cnblogs.com/makerchen/p/16955001.html

你还没有登录,请先登录注册
  • 还没有人评论,欢迎说说您的想法!