Github

https://github.com/gongluck/Windows-Core-Program.git

//第9章 用内核对象进行线程同步.cpp: 定义应用程序的入口点。
//

#include "stdafx.h"
#include "第9章 用内核对象进行线程同步.h"
#include <Wct.h>

DWORD WINAPI Thread(PVOID param)
{
    Sleep(2000);
    return 0;
}

HANDLE g_event = nullptr;
DWORD WINAPI Thread2(PVOID param)
{
    WaitForSingleObject(g_event, INFINITE);
    //使事件未触发
    BOOL bres = ResetEvent(g_event);
    //处理事件
    //...
    //触发事件
    bres = SetEvent(g_event);
    return 0;
}

HANDLE g_timer = nullptr;
DWORD WINAPI Thread3(PVOID param)
{
    WaitForSingleObject(g_timer, INFINITE);
    return 0;
}

int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
                     _In_opt_ HINSTANCE hPrevInstance,
                     _In_ LPWSTR    lpCmdLine,
                     _In_ int       nCmdShow)
{
    HANDLE hthread = CreateThread(nullptr, 0, Thread, nullptr, 0, nullptr);

    //等待线程被触发
    DWORD dres = WaitForSingleObject(hthread, INFINITE);//INFINITE等待无限长的时间
    switch (dres)
    {
    case WAIT_OBJECT_0:
        //线程被触发(终止)
        CloseHandle(hthread);
        hthread = nullptr;
        break;
    case WAIT_TIMEOUT:
        //超时
        break;
    case WAIT_FAILED:
        //FAILED
        break;
    }

    HANDLE hthreads[3];
    for (int i = 0; i < 3; ++i)
        hthreads[i] = CreateThread(nullptr, 0, Thread, nullptr, 0, nullptr);
    //等待多个线程被触发
    dres = WaitForMultipleObjects(3, hthreads, FALSE, INFINITE);
    switch (dres)
    {
    case WAIT_OBJECT_0+0:
        //线程被触发(终止)
        CloseHandle(hthreads[0]);
        hthreads[0] = nullptr;
        break;
    case WAIT_OBJECT_0+1:
        //线程被触发(终止)
        CloseHandle(hthreads[1]);
        hthreads[1] = nullptr;
        break;
    case WAIT_OBJECT_0+2:
        //线程被触发(终止)
        CloseHandle(hthreads[2]);
        hthreads[2] = nullptr;
        break;
    case WAIT_TIMEOUT:
        //超时
        break;
    case WAIT_FAILED:
        //FAILED
        break;
    }
    dres = WaitForMultipleObjects(3, hthreads, TRUE, INFINITE);
    for (int i = 0; i < 3; ++i)
    {
        if (hthreads[i] == nullptr)
            continue;
        CloseHandle(hthreads[i]);
        hthreads[i] = nullptr;
    }

    //事件
    //OpenEvent打开已创建的事件
    g_event = CreateEvent(nullptr, TRUE, FALSE, nullptr);//如果是自动重置事件,能让等待线程得到事件后马上把事件置为未触发,造成同时只有一个线程得到事件!
    HANDLE hthreads2[2];
    for (int i = 0; i < 2; ++i)
        hthreads2[i] = CreateThread(nullptr, 0, Thread2, nullptr, 0, nullptr);
    SetEvent(g_event);//触发事件
    dres = WaitForMultipleObjects(2, hthreads2, TRUE, INFINITE);
    for (int i = 0; i < 2; ++i)
    {
        if (hthreads2[i] == nullptr)
            continue;
        CloseHandle(hthreads2[i]);
        hthreads2[i] = nullptr;
    }
    CloseHandle(g_event);
    g_event = nullptr;

    //可等待的计时器内核对象
    //OpenWaitableTimer打开已创建的定时器
    g_timer = CreateWaitableTimer(nullptr, TRUE, nullptr);
    LARGE_INTEGER li;
    li.QuadPart = -(2 * 10000000);
    SetWaitableTimer(g_timer, &li, 0, nullptr, nullptr, FALSE);
    HANDLE hthread3 = CreateThread(nullptr, 0, Thread3, nullptr, 0, nullptr);
    WaitForSingleObject(hthread3, INFINITE);
    CloseHandle(hthread3);
    hthread3 = nullptr;
    CancelWaitableTimer(g_timer);
    CloseHandle(g_timer);
    g_timer = nullptr;

    //信号量
    //CreateSemaphore
    //OpenSemaphore
    //WaitForSingleObject
    //ReleaseSemaphore

    //互斥量
    //CreateMutex
    //OpenMutex
    //WaitForSingleObject
    //ReleaseMutex

    //WaitForInputIdle
    //这对于父进程和子进程之间的同步是极其有用的,因为CreateProcess函数不会等待新进程完成它的初始化工作。
    //在试图与子线程通讯前,父线程可以使用WaitForInputIdle来判断子线程是否已经初始化完成。

    //MsgWaitForMultipleObjects
    //等候单个对象或一系列对象发出信号---标志着规定的超时已经过去,或特定类型的消息已抵达线程的输入队列。如返回条件已经满足,则立即返回

    //WaitForDebugEvent
    //获取调试事件

    //SignalObjectAndWait
    //触发一个对象并等待另一个对象

    //等待链遍历(WCT)
    //OpenThreadWaitChainSession
    //GetThreadWaitChain

    system("pause");
    return 0;
}
内容来源于网络如有侵权请私信删除
你还没有登录,请先登录注册
  • 还没有人评论,欢迎说说您的想法!

相关课程