self.canvas.width = self.cw = $(window).innerWidth(); self.canvas.height = self.ch = $(window).innerHeight(); self.particles = []; self.partCount = 150; self.fireworks = []; self.mx = self.cw/2; self.my = self.ch/2; self.currentHue = 30; self.partSpeed = 5; self.partSpeedVariance = 10; self.partWind = 50; self.partFriction = 5; self.partGravity = 1; self.hueMin = 0; self.hueMax = 360; self.fworkSpeed = 4; self.fworkAccel = 10; self.hueVariance = 30; self.flickerDensity = 25; self.showShockwave = true; self.showTarget = false; self.clearAlpha = 25; $(document.body).append(self.canvas); self.ctx = self.canvas.getContext('2d'); self.ctx.lineCap = 'round'; self.ctx.lineJoin = 'round'; self.lineWidth = 1; self.bindEvents(); self.canvasLoop(); self.canvas.onselectstart = function() { return false; }; }; self.createParticles = function(x,y, hue){ var countdown = self.partCount; while(countdown--){ var newParticle = { x: x, y: y, coordLast: [ {x: x, y: y}, {x: x, y: y}, {x: x, y: y} ], angle: rand(0, 360), speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)), friction: 1 - self.partFriction/100, gravity: self.partGravity/2, hue: rand(hue-self.hueVariance, hue+self.hueVariance), brightness: rand(50, 80), alpha: rand(40,100)/100, decay: rand(10, 50)/1000, wind: (rand(0, self.partWind) - (self.partWind/2))/25, lineWidth: self.lineWidth }; self.particles.push(newParticle); } }; self.updateParticles = function(){ var i = self.particles.length; while(i--){ var p = self.particles[i]; var radians = p.angle * Math.PI / 180; var vx = Math.cos(radians) * p.speed; var vy = Math.sin(radians) * p.speed; p.speed *= p.friction; p.coordLast[2].x = p.coordLast[1].x; p.coordLast[2].y = p.coordLast[1].y; p.coordLast[1].x = p.coordLast[0].x; p.coordLast[1].y = p.coordLast[0].y; p.coordLast[0].x = p.x; p.coordLast[0].y = p.y; p.x += vx; p.y += vy; p.y += p.gravity; p.angle += p.wind; p.alpha -= p.decay; if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){ self.particles.splice(i, 1); } }; }; self.drawParticles = function(){ var i = self.particles.length; while(i--){ var p = self.particles[i]; var coordRand = (rand(1,3)-1); self.ctx.beginPath(); self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y)); self.ctx.lineTo(Math.round(p.x), Math.round(p.y)); self.ctx.closePath(); self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')'; self.ctx.stroke(); if(self.flickerDensity > 0){ var inverseDensity = 50 - self.flickerDensity; if(rand(0, inverseDensity) === inverseDensity){ self.ctx.beginPath(); self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false) self.ctx.closePath(); var randAlpha = rand(50,100)/100; self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')'; self.ctx.fill(); } } }; }; self.createFireworks = function(startX, startY, targetX, targetY){ var newFirework = { x: startX, y: startY, startX: startX, startY: startY, hitX: false, hitY: false, coordLast: [ {x: startX, y: startY}, {x: startX, y: startY}, {x: startX, y: startY} ], targetX: targetX, targetY: targetY, speed: self.fworkSpeed, angle: Math.atan2(targetY - startY, targetX - startX), shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)), acceleration: self.fworkAccel/100, hue: self.currentHue, brightness: rand(50, 80), alpha: rand(50,100)/100, lineWidth: self.lineWidth }; self.fireworks.push(newFirework); }; self.updateFireworks = function(){ var i = self.fireworks.length; while(i--){ var f = self.fireworks[i]; self.ctx.lineWidth = f.lineWidth; vx = Math.cos(f.angle) * f.speed, vy = Math.sin(f.angle) * f.speed; f.speed *= 1 + f.acceleration; f.coordLast[2].x = f.coordLast[1].x; f.coordLast[2].y = f.coordLast[1].y; f.coordLast[1].x = f.coordLast[0].x; f.coordLast[1].y = f.coordLast[0].y; f.coordLast[0].x = f.x; f.coordLast[0].y = f.y; if(f.startX >= f.targetX){ if(f.x + vx <= f.targetX){ f.x = f.targetX; f.hitX = true; } else { f.x += vx; } } else { if(f.x + vx >= f.targetX){ f.x = f.targetX; f.hitX = true; } else { f.x += vx; } } if(f.startY >= f.targetY){ if(f.y + vy <= f.targetY){ f.y = f.targetY; f.hitY = true; } else { f.y += vy; } } else { if(f.y + vy >= f.targetY){ f.y = f.targetY; f.hitY = true; } else { f.y += vy; } } if(f.hitX && f.hitY){ self.createParticles(f.targetX, f.targetY, f.hue); self.fireworks.splice(i, 1); } }; }; self.drawFireworks = function(){ var i = self.fireworks.length; self.ctx.globalCompositeOperation = 'lighter'; while(i--){ var f = self.fireworks[i]; self.ctx.lineWidth = f.lineWidth; var coordRand = (rand(1,3)-1); self.ctx.beginPath(); self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y)); self.ctx.lineTo(Math.round(f.x), Math.round(f.y)); self.ctx.closePath(); self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')'; self.ctx.stroke(); if(self.showTarget){ self.ctx.save(); self.ctx.beginPath(); self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false) self.ctx.closePath(); self.ctx.lineWidth = 1; self.ctx.stroke(); self.ctx.restore(); } if(self.showShockwave){ self.ctx.save(); self.ctx.translate(Math.round(f.x), Math.round(f.y)); self.ctx.rotate(f.shockwaveAngle); self.ctx.beginPath(); self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true); self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')'; self.ctx.lineWidth = f.lineWidth; self.ctx.stroke(); self.ctx.restore(); } }; }; self.bindEvents = function(){ $(window).on('resize', function(){ clearTimeout(self.timeout); self.timeout = setTimeout(function() { self.canvas.width = self.cw = $(window).innerWidth(); self.canvas.height = self.ch = $(window).innerHeight(); self.ctx.lineCap = 'round'; self.ctx.lineJoin = 'round'; }, 100); }); $(self.canvas).on('mousedown', function(e){ self.mx = e.pageX - self.canvas.offsetLeft; self.my = e.pageY - self.canvas.offsetTop; self.currentHue = rand(self.hueMin, self.hueMax); self.createFireworks(self.cw/2, self.ch, self.mx, self.my); $(self.canvas).on('mousemove.fireworks', function(e){ self.mx = e.pageX - self.canvas.offsetLeft; self.my = e.pageY - self.canvas.offsetTop; self.currentHue = rand(self.hueMin, self.hueMax); self.createFireworks(self.cw/2, self.ch, self.mx, self.my); }); }); $(self.canvas).on('mouseup', function(e){ $(self.canvas).off('mousemove.fireworks'); }); } self.clear = function(){ self.particles = []; self.fireworks = []; self.ctx.clearRect(0, 0, self.cw, self.ch); }; self.canvasLoop = function(){ requestAnimFrame(self.canvasLoop, self.canvas); self.ctx.globalCompositeOperation = 'destination-out'; self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')'; self.ctx.fillRect(0,0,self.cw,self.ch); self.updateFireworks(); self.updateParticles(); self.drawFireworks(); self.drawParticles(); }; self.init(); } var fworks = new Fireworks(); }); </script> </body> </html>
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